The Player is Always Right

I hope to write more about video games in the near future, but for now, I just want to point out this long, fascinating interview with some of the lead designers of BioShock 2, the forthcoming sequel to one of the two or three best games I’ve ever played. The bits toward the end about the team’s design philosophy — “Say yes to the player” — are particularly revealing in that they suggest that games succeed not by controlling what the player sees and does, but by presenting him with consequential choices.